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Connectors

Show a dependency between objects: anchors, routing, arrows and waypoints.

Status: available updated 2026-10-28

What it gives

A line between two objects that stays in place when the objects move. A connector shows a dependency, an order or a flow — something a position cannot express.

When to use

  • A process diagram: one step leads to the next.
  • Task dependencies: what blocks what.
  • An architecture diagram: one component is connected to another.

How it works

  1. Select an object with a single click: anchors appear on its edges.
  2. Drag from an anchor to the second object.

A connector remembers objects, not coordinates: when its ends move, the line is rebuilt. One pair of objects has one connector.

The ends can be a sticky note, a shape, text, an image and a sticker. A kanban card, a frame and a kanban cannot be ends.

Routing and shape

Parameter Values
Routing straight, elbow, curved
Arrow no arrow, at the end, at both ends, at the start
Waypoints up to 32 waypoints

A waypoint is added by dragging a segment of the line; a double click on a waypoint deletes it and joins the segments again. Moving an end onto another object re-attaches the connector.

Example

Input: three sticky notes "Request", "Check", "Response". Action: connect "Request" → "Check" and "Check" → "Response", set the elbow routing. Result: a diagram of two lines that does not fall apart when the sticky notes move.

Limitations

  • A connector from an object to itself is forbidden.
  • One pair has one connector; the second one has to be changed, not added.
  • The waypoint limit is 32 per connector.
  • A kanban card can be the end of a connector; the line follows its cell.

Practical instructions

Assemble a planning board — connectors in a working scenario.

Anchors and routing, canvas and objects, agents, export.